Experiments

March 8th, 2010 // 4 Comments

Outlines and other Dynamic Text pimping

Parsing True Type Fonts, and playing with the raw data.

February 22nd, 2010 // 11 Comments

Trying HTML5 as a Flash developer

My first HTML5 experiment and my opinion about it.

February 8th, 2010 // 7 Comments

3D Fractals

I guess every developer has to play with fractals sooner or later. I decided to make it a little more challenging for myself and try something in 3D.

January 25th, 2010 // 10 Comments

Alice in Wonderland (the Bitmap)

Alice's Adventures in Wonderland. The full story, more than 25000 words, all crammed in one Bitmap.

January 10th, 2010 // 5 Comments

Custom Brushes with ActionScript

I saw them on the Interwebs, but how did they do it?
I tried it with “BitmapFilling” a stroke of triangles…

» [...]

August 31st, 2009 // 14 Comments

3D Pixel Fun

Recently a client asked me to do something which involved a lot of 3D cubes. I did some tests with [...]

August 3rd, 2009 // 3 Comments

3D Normal Mapping with Pixel Bender

In my previous normal mapping experiment I used just flat images, now it was time to do it in 3d, [...]

July 28th, 2009 // 9 Comments

Normal Mapping Experiment

In my quest to learn more about 3D I came across normal mapping. So I had to try that out. [...]

July 13th, 2009 // 6 Comments

“ZBrush modelling” in Flash

While doing some 3D research I stumbled on ZBrush, a cool 3D modelling application. The concept of the app is [...]

July 7th, 2009 // 4 Comments

Nurbs!

In my previous post about Envelope distortion Fabrice Closier made a short but very interesting comment. He suggested nurbs. With [...]

July 6th, 2009 // 8 Comments

Envelope Distort with ActionScript

You may know the Envelope Distort tool In Illustrator. I thought it would be nice to create the same effect [...]

June 25th, 2009 // 7 Comments

Basic 3D shading test

An other try at 3D, this time a shading test.
I first wanted to try it with a PixelBender shader, but [...]

June 8th, 2009 // 8 Comments

3D Fur Renderer

This weekend I was playing around with normals. Normals are vectors that are perpendicular to a flat surface and thereby [...]

June 4th, 2009 // 7 Comments

Image Vectors – ConvolutionFilter Fun

As a ActionScript Developer, I was aware that there was a ConvolutionFilter in flash, but I pretty much ignored it [...]