Experiments

February 2nd, 2012 // 2 Comments

Hairy Kinect Pictures

I created furry images with the Kinect 3D data.

January 25th, 2012 // 3 Comments

3D Pixel Editor for iPad with source code

The first Neuro Productions IPad app made in C++/ OpenGL ES2

August 14th, 2011 // 4 Comments

WebGL Tadpoles

Its been a while since my latest blog post, I spend this year renovating my new house and office. I [...]

June 6th, 2010 // 22 Comments

Blowing Up Images

After my previous experiment I thought those shapes that were created looked kinda cool. But those were optimised for speed.  [...]

June 5th, 2010 // 6 Comments

Particle Transition

Perlin noise based particle experiment

March 16th, 2010 // 9 Comments

Web crawler / Link Visualisation

A simple web crawler that visualises html pages and the links between them

March 8th, 2010 // 5 Comments

Outlines and other Dynamic Text pimping

Parsing True Type Fonts, and playing with the raw data.

February 22nd, 2010 // 14 Comments

Trying HTML5 as a Flash developer

My first HTML5 experiment and my opinion about it.

February 8th, 2010 // 8 Comments

3D Fractals

I guess every developer has to play with fractals sooner or later. I decided to make it a little more challenging for myself and try something in 3D.

January 25th, 2010 // 14 Comments

Alice in Wonderland (the Bitmap)

Alice's Adventures in Wonderland. The full story, more than 25000 words, all crammed in one Bitmap.

January 10th, 2010 // 6 Comments

Custom Brushes with ActionScript

I saw them on the Interwebs, but how did they do it? I tried it with “BitmapFilling” a stroke of [...]

August 31st, 2009 // 27 Comments

3D Pixel Fun

Recently a client asked me to do something which involved a lot of 3D cubes. I did some tests with [...]

August 3rd, 2009 // 3 Comments

3D Normal Mapping with Pixel Bender

In my previous normal mapping experiment I used just flat images, now it was time to do it in 3d, [...]

July 28th, 2009 // 9 Comments

Normal Mapping Experiment

In my quest to learn more about 3D I came across normal mapping. So I had to try that out. [...]