Flash 3D

February 8th, 2010 // 8 Comments

3D Fractals

I guess every developer has to play with fractals sooner or later. I decided to make it a little more challenging for myself and try something in 3D.

August 31st, 2009 // 17 Comments

3D Pixel Fun

Recently a client asked me to do something which involved a lot of 3D cubes. I did some tests with [...]

August 3rd, 2009 // 3 Comments

3D Normal Mapping with Pixel Bender

In my previous normal mapping experiment I used just flat images, now it was time to do it in 3d, [...]

July 28th, 2009 // 9 Comments

Normal Mapping Experiment

In my quest to learn more about 3D I came across normal mapping. So I had to try that out. [...]

July 13th, 2009 // 6 Comments

“ZBrush modelling” in Flash

While doing some 3D research I stumbled on ZBrush, a cool 3D modelling application. The concept of the app is [...]

July 7th, 2009 // 4 Comments

Nurbs!

In my previous post about Envelope distortion Fabrice Closier made a short but very interesting comment. He suggested nurbs. With [...]

June 25th, 2009 // 7 Comments

Basic 3D shading test

An other try at 3D, this time a shading test. I first wanted to try it with a PixelBender shader, [...]

June 8th, 2009 // 8 Comments

3D Fur Renderer

This weekend I was playing around with normals. Normals are vectors that are perpendicular to a flat surface and thereby [...]

May 25th, 2009 // 7 Comments

FlashPlayer 10 Collada Parser

In a project I have recently done, I had  (still have actually) some memory leak issues with the papervision3D DAEs. [...]

May 15th, 2009 // 7 Comments

2D to 3D Photo with Delaunay triangulation

This week I stumbled on a great AS3 Delaunay Triangulation class by Nicolas Barradeau (Ported from a triangulate algorithm by [...]

May 9th, 2009 // 5 Comments

3D Motion Capturing Drawing In Space

In my previous post I did a first test with 3D motion capturing, it worked, but it wasn’t precise enough [...]

April 26th, 2009 // 6 Comments

3D motion tracking

2 webcams, Flex and a boring sunday afternoon… Source code:

April 2nd, 2009 // 6 Comments

Matrix3D Perspective Projection

I used to calculated the 3D projection with this classic formula: scale = focalLength / (focalLength + posZ) targetX = [...]

March 1st, 2009 // 2 Comments

Panoramic Fun

After my last “failed” experiment,  it was time to take a second look at the new drawing API. This time [...]