Flash 3D
3D Fractals
I guess every developer has to play with fractals sooner or later. I decided to make it a little more challenging for myself and try something in 3D.
3D Pixel Fun
Recently a client asked me to do something which involved a lot of 3D cubes. I did some tests with [...]
3D Normal Mapping with Pixel Bender
In my previous normal mapping experiment I used just flat images, now it was time to do it in 3d, [...]
Normal Mapping Experiment
In my quest to learn more about 3D I came across normal mapping. So I had to try that out. [...]
“ZBrush modelling” in Flash
While doing some 3D research I stumbled on ZBrush, a cool 3D modelling application. The concept of the app is [...]
Nurbs!
In my previous post about Envelope distortion Fabrice Closier made a short but very interesting comment. He suggested nurbs. With [...]
Basic 3D shading test
An other try at 3D, this time a shading test. I first wanted to try it with a PixelBender shader, [...]
3D Fur Renderer
This weekend I was playing around with normals. Normals are vectors that are perpendicular to a flat surface and thereby [...]
FlashPlayer 10 Collada Parser
In a project I have recently done, I had (still have actually) some memory leak issues with the papervision3D DAEs. [...]
2D to 3D Photo with Delaunay triangulation
This week I stumbled on a great AS3 Delaunay Triangulation class by Nicolas Barradeau (Ported from a triangulate algorithm by [...]
3D Motion Capturing Drawing In Space
In my previous post I did a first test with 3D motion capturing, it worked, but it wasn’t precise enough [...]
3D motion tracking
2 webcams, Flex and a boring sunday afternoon… Source code:
Matrix3D Perspective Projection
I used to calculated the 3D projection with this classic formula: scale = focalLength / (focalLength + posZ) targetX = [...]
Panoramic Fun
After my last “failed” experiment, it was time to take a second look at the new drawing API. This time [...]



