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	<title>Neuro Productions &#187; Generative art</title>
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	<link>http://www.neuroproductions.be</link>
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		<title>Hairy Kinect Pictures</title>
		<link>http://www.neuroproductions.be/experiments/furry-photos-with-kinect/</link>
		<comments>http://www.neuroproductions.be/experiments/furry-photos-with-kinect/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 16:50:58 +0000</pubDate>
		<dc:creator>Kris</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Generative art]]></category>
		<category><![CDATA[Source code & tutorials]]></category>

		<guid isPermaLink="false">http://www.neuroproductions.be/?p=627</guid>
		<description><![CDATA[You may remember the Furry Santa. That gave me the idea to use the Kinect 3D data to add hair to [...]]]></description>
			<content:encoded><![CDATA[<p>You may remember the <a href="http://www.neuroproductions.be/experiments/3d-fur-renderer/" target="_blank">Furry Santa</a>. That gave me the idea to use the Kinect 3D data to add hair to everything!</p>
<p>Yes, I know, pretty useless <img src='http://www.neuroproductions.be/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  . But I like the results :</p>
<p><img class="alignnone" title="fur render kinect" src="http://www.neuroproductions.be/uploads/blog/fur_kinect/kinect_fur_black4.png" alt="" /></p>
<p><img class="alignnone" title="fur rendering kinect" src="http://www.neuroproductions.be/uploads/blog/fur_kinect/kinect_fur_black2.png" alt="" /></p>
<p><img class="alignnone" title="fur rendering kinect" src="http://www.neuroproductions.be/uploads/blog/fur_kinect/kinect_fur_black6.png" alt="" /></p>
<p><img class="alignnone" title="fur rendering kinect" src="http://www.neuroproductions.be/uploads/blog/fur_kinect/kinect_fur_black3.png" alt="" /></p>
<h4>How Does it work?</h4>
<p>In short, make an isosurface of the depth output from the Kinect and calculate the normals.</p>
<p><img class="alignnone" title="fur rendering kinect" src="http://www.neuroproductions.be/uploads/blog/fur_kinect/kinect_isosurface.png" alt="" /></p>
<p>Then calculate points on the triangles where a hair starts. Now, start growing the hair in the direction of the normal in that point. Add some random and gravity to the growing direction of the hair. And to finish it of, calculate the lightning on every hair segment for a more realistic effect.</p>
<p>Of course, you can also use the pixel data of the Kinect webcam to make hairs in the original object colours. But I liked the black images more.<br />
<img class="alignnone" title="fur rendering kinect" src="http://www.neuroproductions.be/uploads/blog/fur_kinect/kinect_fur_color.png" alt="" /></p>
<p>It&#8217;s uses <a href="http://www.openframeworks.cc/">openFrameworks</a> + it needs the <a href="https://github.com/ofTheo/ofxKinect" target="_blank">ofxKinect</a> addon.</p>
<p>Source code is a real mess, so at your own risk : <a href="https://github.com/neuroprod/kinectHair" target="_blank">Kinect Hair</a>.</p>
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		<title>A take on Generative Art</title>
		<link>http://www.neuroproductions.be/generative-art/a-take-on-generative-art/</link>
		<comments>http://www.neuroproductions.be/generative-art/a-take-on-generative-art/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 12:53:32 +0000</pubDate>
		<dc:creator>Kris</dc:creator>
				<category><![CDATA[Flash 3D]]></category>
		<category><![CDATA[Generative art]]></category>

		<guid isPermaLink="false">http://www.neuroproductions.be/?p=452</guid>
		<description><![CDATA[Ok, I did some generative art-like things before. But it was never my goal, they where always somehow the side [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, I did some generative art-like things <a title="generative art image distortion" href="http://www.neuroproductions.be/experiments/blowing-up-images/" target="_blank">before</a>. But it was never my goal, they where always somehow the side effect of experimenting with code.</p>
<p>But recently I did a nice project for <a href="http://www.littlemissrobot.com/">Little Miss Robot</a>. They asked me to make an Air application that generates images with code. At that point the code didn&#8217;t really mater. The only thing that counted was the result.</p>
<p>Some of the type of pictures the application creates (click to enlarge):<br />
<a rel="shadowbox" href="http://www.neuroproductions.be/uploads/blog/examples/generative_art_exp/genrative_triangles2.png"><br />
<img title="generative triangles 1" src="http://www.neuroproductions.be/uploads/blog/examples/generative_art_exp/genrative_triangles2_small.jpg" alt="generative art, perlin noise, delaunay triangulation" width="700" /></a></p>
<p><a rel="shadowbox" href="http://www.neuroproductions.be/uploads/blog/examples/generative_art_exp/genrative_triangles.png"><br />
<img title="generative triangles 2" src="http://www.neuroproductions.be/uploads/blog/examples/generative_art_exp/genrative_triangles_small.jpg" alt="generative art, perlin noise, delaunay triangulation" width="700" /></a></p>
<p>(no source code for now, but think Perlin Noise and Delaneay triangulation <img src='http://www.neuroproductions.be/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ) Ill update this post when the app is available. In the meantime, there is a <a href="http://www.vimeo.com/15872096" target="_blank">video</a>.</p>
<p>This whas a big difference in mindset for me. The code was just the medium, not the goal, and I actually liked the approach of making interesting images instead of making interesting code.</p>
<p>I looked around on the internet to see what was actually going on in the <a href="http://www.flickr.com/groups/generatorx/" target="_blank">generative art scene</a>. And one thing I noticed is that a lot of people use photos to extract colours and/or shapes for there art (I also did it).  Which makes a lot of sense, photos always have a nice natural colour scheme. But with everything I saw that uses this technique, the source pictures got somehow lost.  So this gave me the idea to extend the original pictures instead of just using them.</p>
<p>Some results of exploring that concept (click to enlarge):</p>
<p><a rel="shadowbox" href="http://www.neuroproductions.be/uploads/blog/examples/generative_art_exp/generative_lines2.png"><br />
<img title="generative lines 1" src="http://www.neuroproductions.be/uploads/blog/examples/generative_art_exp/generative_lines2_small.jpg" alt="generative art, perlin noise" width="700" /></a></p>
<p><a rel="shadowbox" href="http://www.neuroproductions.be/uploads/blog/examples/generative_art_exp/generative_lines.png"><br />
<img title="generative lines 2" src="http://www.neuroproductions.be/uploads/blog/examples/generative_art_exp/generative_lines_small.jpg" alt="generative art, perlin noise" width="700" /></a></p>
<p>Original (public domain) pictures:<br />
<a href="http://www.flickr.com/photos/library_of_congress/2179909780/">http://www.flickr.com/photos/library_of_congress/2179909780/</a><br />
<a href="http://www.flickr.com/photos/library_of_congress/2179146618/">http://www.flickr.com/photos/library_of_congress/2179146618/</a></p>
<p>Source code:  <a class="downloadlink" href="http://www.neuroproductions.be/wp-content/plugins/download-monitor/download.php?id=2" title=" downloaded 1978 times" >generative_art_source</a></p>
<p>An other thing I saw where beautiful 3d structures (mostly made with <a title="3D generative art" href="http://structuresynth.sourceforge.net/" target="_blank">structuresynth</a> and rendered with <a href="http://sunflow.sourceforge.net/" target="_blank">sunflow</a>) So I thought it would be nice to make stuff like that in Flash.</p>
<p>Creating 3D structures ain&#8217;t a problem, but two things I really wanted for my renders where depth of field and ambient occlusion. So I messed a round with depth-maps to create screen-space ambient occlusion and custom blur filters for the depth of field. But the result wasn&#8217;t really satisfying. To get a good result I had to ray trace my structures.  Creating a ray tracer in ActionScript seemed like an interesting challenge, so that&#8217;s what I did&#8230;</p>
<p>Some of the ray traced images (click to enlarge) :<a rel="shadowbox" href="http://www.neuroproductions.be/uploads/blog/examples/generative_art_exp/fries_generative_art_full.jpg"><br />
<img title="generative art 3D 1" src="http://www.neuroproductions.be/uploads/blog/examples/generative_art_exp/fries_generative_art.jpg" alt="generative art, perlin noise, 3D flash ray-tracer" width="700" /></a><br />
<a rel="shadowbox" href="http://www.neuroproductions.be/uploads/blog/examples/generative_art_exp/generative_art_cubes_full.jpg"><br />
<img title="generative art 3D 1" src="http://www.neuroproductions.be/uploads/blog/examples/generative_art_exp/generative_art_cubes.jpg" alt="generative art, perlin noise, 3D flash ray-tracer" width="700" /></a><br />
Making a ray tracer is quit addictive, and soon I wasn&#8217;t satisfied with my limited feature set and at this point I don&#8217;t feel I have explored those 3D structures enough. So in the next post (coming very soon&#8230;) some more renders and more about the ray tracer + the ray tracer source code. So, stay tuned <img src='http://www.neuroproductions.be/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And finally, a little preview of things to come ( I admit, the shading is a little bit overdone :p ):<br />
<a rel="shadowbox" href="http://www.neuroproductions.be/uploads/blog/examples/generative_art_exp/generative_art_pipes_full.jpg"><br />
<img title="generative triangles 2" src="http://www.neuroproductions.be/uploads/blog/examples/generative_art_exp/generative_art_pipes.jpg" alt="generative art, perlin noise, delaunay triangulation" width="700" /></a></p>
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		<title>Blowing Up Images</title>
		<link>http://www.neuroproductions.be/experiments/blowing-up-images/</link>
		<comments>http://www.neuroproductions.be/experiments/blowing-up-images/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 17:17:01 +0000</pubDate>
		<dc:creator>Kris</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Generative art]]></category>
		<category><![CDATA[Source code & tutorials]]></category>
		<category><![CDATA[generative_art]]></category>
		<category><![CDATA[perlin_noise]]></category>

		<guid isPermaLink="false">http://www.neuroproductions.be/?p=384</guid>
		<description><![CDATA[After my previous experiment I thought those shapes that were created looked kinda cool. But those were optimised for speed.  [...]]]></description>
			<content:encoded><![CDATA[<p>After <a title="perlin noise transitions" href="http://www.neuroproductions.be/experiments/particle-transition/" target="_blank">my previous experiment</a> I thought those shapes that were created looked kinda cool. But those were optimised for speed.  So this time I tried the same effect but now I aimed for a better quality.</p>
<p>Source code: <a class="downloadlink" href="http://www.neuroproductions.be/wp-content/plugins/download-monitor/download.php?id=28" title=" downloaded 1835 times" >blowing_up_src</a></p>
<p>The result of a Sunday afternoon rendering:</p>
<p><img class="alignnone" title="generative art perlin noise 5" src="http://www.neuroproductions.be/uploads/blog/examples/noise_generative_art/generative_art_4.png" alt="generative art noise 4" width="700" /></p>
<p><img class="alignnone" title="generative art perlin noise 6" src="http://www.neuroproductions.be/uploads/blog/examples/noise_generative_art/generative_art_6.png" alt="generative art noise 4" width="700" /></p>
<p><img class="alignnone" title="generative art perlin noise 7" src="http://www.neuroproductions.be/uploads/blog/examples/noise_generative_art/generative_art_7.png" alt="generative art noise 5" width="700" /></p>
<p><img class="alignnone" title="generative art  perlin noise 2" src="http://www.neuroproductions.be/uploads/blog/examples/noise_generative_art/generative_art_5.png" alt="generative art noise 2" width="700" /></p>
<p><img class="alignnone" title="generative art noise 1" src="http://www.neuroproductions.be/uploads/blog/examples/noise_generative_art/generative_art_3.png" alt="generative art noise 1" width="700" height="515" /></p>
<p>Update:</p>
<p><a href="http://nocreativity.com/blog/" target="_blank">Ronny Welter</a> used my source code to make a cool video of the rendering process. Now you really see how its created and why I called this post &#8220;Blowing Up Images&#8221; . I also love how he added the shadow so it look like its 3D. Great job Ronny!</p>
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		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Particle Transition</title>
		<link>http://www.neuroproductions.be/experiments/particle-transition/</link>
		<comments>http://www.neuroproductions.be/experiments/particle-transition/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 12:28:33 +0000</pubDate>
		<dc:creator>Kris</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Generative art]]></category>
		<category><![CDATA[Source code & tutorials]]></category>
		<category><![CDATA[bitmapdata]]></category>
		<category><![CDATA[perlinnoise]]></category>
		<category><![CDATA[perlin_noise]]></category>

		<guid isPermaLink="false">http://www.neuroproductions.be/?p=368</guid>
		<description><![CDATA[It&#8217;s been quite silent on this blog lately. The main reason is that I have a lot of work for [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been quite silent on this blog lately. The main reason is that I have a lot of work for clients (Some great stuff, maybe i&#8217;ll post some of that later). That&#8217;s good for me, but not for my site. To break the silence, a very small test I made. It&#8217;s not that special, but it looks pretty cool, I think&#8230;</p>
<p>It&#8217;s dynamic, but it needs some pre-rendering. so the sliders update in the next animation sequence.</p>

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			align="left"
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<p>In short, I create particles of every pixel. I pre-render the out animation of the in and out bitmap with the same Perlin Noise. Then I animate them over each other.</p>
<p>Check the source code for the details <img src='http://www.neuroproductions.be/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Source code: <a class="downloadlink" href="http://www.neuroproductions.be/wp-content/plugins/download-monitor/download.php?id=27" title=" downloaded 928 times" >ParticleTrans_src</a></p>
<p>Edit: sometimes the example  doesn&#8217;t work in the browser (blame twitter, and there ever changing crossdomain policy <img src='http://www.neuroproductions.be/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )</p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>3D Fractals (Ray-traced with Flash)</title>
		<link>http://www.neuroproductions.be/experiments/3d-fractels-actionscript/</link>
		<comments>http://www.neuroproductions.be/experiments/3d-fractels-actionscript/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 12:32:57 +0000</pubDate>
		<dc:creator>Kris</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Flash 3D]]></category>
		<category><![CDATA[Generative art]]></category>
		<category><![CDATA[Source code & tutorials]]></category>

		<guid isPermaLink="false">http://www.neuroproductions.be/?p=63</guid>
		<description><![CDATA[I guess every developer has to play with fractals sooner or later. Now it was my turn. I decided to make it a little more challenging for myself and try something in 3D.]]></description>
			<content:encoded><![CDATA[<p><span class="hw">I guess every developer has to play with fractals sooner or later. Now it was my turn. </span></p>
<p><span class="hw">I didn&#8217;t feel much for creating an other flat Mandelbrot set. So I decided to make it a little more challenging for myself and try something in 3D.<br />
</span></p>
<p><img src="http://www.neuroproductions.be/uploads/blog/examples/fractal/fractal1.jpg" alt="fractal AS3" width="700" height="171" /></p>
<p><span class="hw">There are already  <a href="http://images.google.com/images?hl=en&amp;um=1&amp;q=3D+fractals&amp;sa=N&amp;start=0&amp;ndsp=18" target="_blank">many</a> <a href="http://www.skytopia.com/project/fractal/mandelbulb.html" target="_blank">amazing</a> renders out there. But instead of copy/pasting formulas, I tried to find my own. And to my surprise, I found some very strange and interesting stuff, especially if you consider they are just mathematical defined volumes.<br />
</span></p>
<p>To render those volumes I made a very simple (and very slow) ray-tracer which follows the ray and start checking points to see if they are in the fractal. A normal ray tracer would just calculate the intersection of the ray and the volume, but I don&#8217;t know if that is even possible with this kind of stuff?</p>
<p>If I found a point, I looked near that point for 2 other points so I could calculate the normal and &#8216;setPixel&#8217; a normal map of the volume.</p>
<p><img src="http://www.neuroproductions.be/uploads/blog/examples/fractal/normalMapFractel_2.jpg" alt="fractal AS3" /></p>
<h4><a rel="shadowbox;width=500;height=540" href="http://www.neuroproductions.be/uploads/blog/examples/fractal/RayTraceTest.swf">» a live example (low quality)<br />
</a></h4>
<p>After that, I used a Pixel Bender filter (from <a href="http://www.derschmale.com/2009/06/08/introducing-stok3d-more-fp10-3dpixel-bender-shading/" target="_blank">Stok3D</a> by <a href="http://www.derschmale.com/" target="_blank">David Lenaerts</a>) to add phong shading to the renders.</p>
<p>Some of the renders (click to enlarge):</p>
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<td><a rel="shadowbox[MustangThumbs];options={counterType:'skip',continuous:true,animSequence:'sync'}" href="http://www.neuroproductions.be/uploads/blog/examples/fractal/fractal5.jpg"><img src="http://www.neuroproductions.be/uploads/blog/examples/fractal/fractal5_t.jpg" alt="WiiFlash1" /></a></td>
<td><a rel="shadowbox[MustangThumbs];options={counterType:'skip',continuous:true,animSequence:'sync'}" href="http://www.neuroproductions.be/uploads/blog/examples/fractal/fractal2.jpg"><img src="http://www.neuroproductions.be/uploads/blog/examples/fractal/fractal2_t.jpg" alt="WiiFlash1" /></a></td>
</tr>
<tr>
<td><a rel="shadowbox[MustangThumbs];options={counterType:'skip',continuous:true,animSequence:'sync'}" href="http://www.neuroproductions.be/uploads/blog/examples/fractal/fractal4.jpg"><img src="http://www.neuroproductions.be/uploads/blog/examples/fractal/fractal4_t.jpg" alt="WiiFlash1" /></a></td>
<td><a rel="shadowbox[MustangThumbs];options={counterType:'skip',continuous:true,animSequence:'sync'}" href="http://www.neuroproductions.be/uploads/blog/examples/fractal/fractal6.jpg"><img src="http://www.neuroproductions.be/uploads/blog/examples/fractal/fractal6_t.jpg" alt="WiiFlash1" /></a></td>
</tr>
</tbody>
</table>
<p>I found a lot of these things and I should have made more images,  but it takes many hours to render them in a high quality. I guess I really should start learning C++&#8230;</p>
<p>I included the source code so you can start looking yourself for those amazing volumes out there. If you find something cool, let me know <img src='http://www.neuroproductions.be/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
source code: <a class="downloadlink" href="http://www.neuroproductions.be/wp-content/plugins/download-monitor/download.php?id=24" title=" downloaded 1304 times" >fractal_raytracer_src</a></p>
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		<title>Alice in Wonderland (the Bitmap)</title>
		<link>http://www.neuroproductions.be/experiments/alice-in-wonderland-the-bitmap/</link>
		<comments>http://www.neuroproductions.be/experiments/alice-in-wonderland-the-bitmap/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 14:13:18 +0000</pubDate>
		<dc:creator>Kris</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Generative art]]></category>
		<category><![CDATA[Source code & tutorials]]></category>

		<guid isPermaLink="false">http://www.neuroproductions.be/?p=62</guid>
		<description><![CDATA[Alice&#8217;s Adventures in Wonderland. Written in 1865 by Lewis Carroll. The full story, 12 chapters, more than 25000 words, all [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.neuroproductions.be/uploads/blog/examples/alice/alice-in-wonderland_m.jpg" alt="alice in wonderland full text" width="700" height="541" /></p>
<p>Alice&#8217;s Adventures in Wonderland. Written in 1865 by Lewis Carroll.<br />
The full story, 12 chapters, more than 25000 words, all crammed in one Bitmap <img src='http://www.neuroproductions.be/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.neuroproductions.be/uploads/blog/examples/alice/high.html" target="_blank">» View in high resolution</a></p>
<p>Detail:</p>
<p><img src="http://www.neuroproductions.be/uploads/blog/examples/alice/alice-in-wonderland_detail.jpg" alt="alice in wonderland full text" /></p>
<p>The text &#8220;fitting&#8221; algorithm isn&#8217;t perfect yet, but hey, it did the trick.</p>
<p>Source code: <a class="downloadlink" href="http://www.neuroproductions.be/wp-content/plugins/download-monitor/download.php?id=23" title=" downloaded 1483 times" >Alice_src_FDT</a><br />
FDT Air project + I lowered the input bitmap size and quality for this download</p>
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		<title>3D Fur Renderer</title>
		<link>http://www.neuroproductions.be/experiments/3d-fur-renderer/</link>
		<comments>http://www.neuroproductions.be/experiments/3d-fur-renderer/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 11:02:10 +0000</pubDate>
		<dc:creator>Kris</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Flash 3D]]></category>
		<category><![CDATA[Generative art]]></category>
		<category><![CDATA[Source code & tutorials]]></category>
		<category><![CDATA[Matrix3D]]></category>
		<category><![CDATA[triangulation]]></category>

		<guid isPermaLink="false">http://www.neuroproductions.be/?p=51</guid>
		<description><![CDATA[This weekend I was playing around with normals. Normals are vectors that are perpendicular to a flat surface and thereby [...]]]></description>
			<content:encoded><![CDATA[<p>This weekend I was playing around with normals. Normals are vectors that are perpendicular to a flat surface and thereby indicating the direction of that surface. In 3D they are mostly used in to create shading effects. But when I saw all those normals on my test triangles, they reminded me of hair. So I combined my <a title="collada parser as3" href="http://www.neuroproductions.be/experiments/flashplayer-10-collada-parser/" target="_blank">Collada Parser</a> with my new knowledge, and created a fur renderer in ActionScript.</p>
<p><img src="http://www.neuroproductions.be/uploads/blog/examples/fur/furry_santa.jpg" alt="fur santa" /></p>
<p>Since I had the normals, I also added some very simple shading. You can view the fur shading process <a rel="shadowbox;width=600;height=770" href="http://www.neuroproductions.be/uploads/blog/examples/fur/Fur3D.swf">here</a> (Click to start rendering. Update your FlashPlayer if you don&#8217;t see anything or when the model is very small ). The rendering is very slow, the Santa is created with more than 10 million line-segments and I didn&#8217;t really optimise the code. So have some patience. <img src='http://www.neuroproductions.be/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Source code: <a class="downloadlink" href="http://www.neuroproductions.be/wp-content/plugins/download-monitor/download.php?id=15" title=" downloaded 1453 times" >Fur_3D_source</a></p>
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		<title>Image Vectors &#8211; ConvolutionFilter Fun</title>
		<link>http://www.neuroproductions.be/experiments/image-vectors-convolutionfilter-fun/</link>
		<comments>http://www.neuroproductions.be/experiments/image-vectors-convolutionfilter-fun/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 15:11:38 +0000</pubDate>
		<dc:creator>Kris</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Generative art]]></category>
		<category><![CDATA[Source code & tutorials]]></category>
		<category><![CDATA[bitmapdata]]></category>
		<category><![CDATA[convolutionfilter]]></category>
		<category><![CDATA[generative_art]]></category>

		<guid isPermaLink="false">http://www.neuroproductions.be/?p=50</guid>
		<description><![CDATA[As a ActionScript Developer, I was aware that there was a ConvolutionFilter in flash, but I pretty much ignored it [...]]]></description>
			<content:encoded><![CDATA[<p>As a ActionScript Developer, I was aware that there was a ConvolutionFilter in flash, but I pretty much ignored it because it didn&#8217;t seem very useful.  But a couple of days ago I was playing with the nice <a href="http://www.sakri.net/blog/2007/06/12/convolutionfilter-explorer/">ConvolutionFilter explorer</a> by Sakri and I noticed it can expose some interesting info about a bitmap.</p>
<p>I managed to extract some sort of direction vectors for the pixels:</p>
<p><img src="http://www.neuroproductions.be/uploads/blog/examples/convolution/convolution0.jpg" alt="" width="542" height="298" /></p>
<p>Source code (with spaghetti example below): <a class="downloadlink" href="http://www.neuroproductions.be/wp-content/plugins/download-monitor/download.php?id=14" title=" downloaded 1514 times" >Image_vector_source</a></p>
<p>It still is quite useless at this point, but with that vector info you can create some pretty cool effects. For example, something similar like the <a href="http://www.flickr.com/photos/quasimondo/with/3173903686/">Quasimado Spaghetti Incident</a> pictures: (Click on the image to see the drawing in action)<br />
<a rel="shadowbox;width=684;height=744" href="http://www.neuroproductions.be/uploads/blog/examples/convolution/DirectionInImage.swf"><br />
<img src="http://www.neuroproductions.be/uploads/blog/examples/convolution/spageti-effect.jpg" alt="" width="673" height="730" /></a></p>
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		<title>Generative Art Lines</title>
		<link>http://www.neuroproductions.be/experiments/generative-art-lines/</link>
		<comments>http://www.neuroproductions.be/experiments/generative-art-lines/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 18:39:56 +0000</pubDate>
		<dc:creator>Kris</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Generative art]]></category>
		<category><![CDATA[Source code & tutorials]]></category>
		<category><![CDATA[generative_art]]></category>
		<category><![CDATA[perlin_noise]]></category>

		<guid isPermaLink="false">http://www.neuroproductions.be/?p=32</guid>
		<description><![CDATA[Based on a motion algorithme using Perlin noise, by Cay Garrido made for &#8220;The 25-Line ActionScript Contest&#8221; ( I can&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Based on a motion algorithme using Perlin noise, by Cay Garrido made for &#8220;<a href="http://www.25lines.com/">The 25-Line ActionScript Contest</a>&#8221; ( I can&#8217;t find his site. If you know it, let me know), I scripted this &#8220;artwork&#8221;:</p>
<p>Click on the image to see the drawing in action. The source: <a class="downloadlink" href="http://www.neuroproductions.be/wp-content/plugins/download-monitor/download.php?id=2" title=" downloaded 1978 times" >generative_art_source</a><br />
<a rel="shadowbox;width=1000;height=1000" href="http://www.neuroproductions.be/uploads/blog/examples/genart/genArt.swf"><img src="http://www.neuroproductions.be/uploads/blog/examples/genart/gen_art2.jpg" alt="generative art" /></a></p>
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		<title>WiiFlash generative art painting</title>
		<link>http://www.neuroproductions.be/experiments/wiiflash-generative-art-painting/</link>
		<comments>http://www.neuroproductions.be/experiments/wiiflash-generative-art-painting/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 19:35:13 +0000</pubDate>
		<dc:creator>Kris</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Generative art]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[generative_art]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[WiiFlash]]></category>

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		<description><![CDATA[Yesterday I bought a Wii, I&#8217;m not a gamer. But lets face it, its a great piece of technology and [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday I bought a Wii, I&#8217;m not a gamer. But lets face it, its a great piece of technology and thanks to <a title="wiiflash" href="http://wiiflash.bytearray.org/" target="_blank">WiiFlash</a> you can now use the Wiimote to control your flash application. Isn&#8217;t that great!</p>
<p>My first experiment is some kind of painting tool, it uses the Wiimote to control the position and the &#8216;line&#8217; thickens. It gets his colors from a random flickr photo.</p>
<p>Some of the things I &#8220;painted&#8221; with the app:</p>
<table border="0" cellspacing="5" cellpadding="0">
<tbody>
<tr>
<td><a rel="shadowbox[MustangThumbs];options={counterType:'skip',continuous:true,animSequence:'sync'}" href="http://www.neuroproductions.be/uploads/blog/examples/wiiart/1wii_art.jpg"><img src="http://www.neuroproductions.be/uploads/blog/examples/wiiart/1wii_thumb.jpg" alt="WiiFlash1" /></a></td>
<td><a rel="shadowbox[MustangThumbs];options={counterType:'skip',continuous:true,animSequence:'sync'}" href="http://www.neuroproductions.be/uploads/blog/examples/wiiart/3wii_art.jpg"><img src="http://www.neuroproductions.be/uploads/blog/examples/wiiart/3wii_thumb.jpg" alt="WiiFlash1" /></a></td>
</tr>
<tr>
<td><a rel="shadowbox[MustangThumbs];options={counterType:'skip',continuous:true,animSequence:'sync'}" href="http://www.neuroproductions.be/uploads/blog/examples/wiiart/2wii_art.jpg"><img src="http://www.neuroproductions.be/uploads/blog/examples/wiiart/2wii_thumb.jpg" alt="WiiFlash1" /></a></td>
<td><a rel="shadowbox[MustangThumbs];options={counterType:'skip',continuous:true,animSequence:'sync'}" href="http://www.neuroproductions.be/uploads/blog/examples/wiiart/4wii_art.jpg"><img src="http://www.neuroproductions.be/uploads/blog/examples/wiiart/4wii_thumb.jpg" alt="WiiFlash1" /></a></td>
</tr>
</tbody>
</table>
<p>The tool in action:<br />
<object width="640" height="483"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2454291&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2454291&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="483"></embed></object></p>
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