<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Neuro Productions &#187; Pixel Bender</title>
	<atom:link href="http://www.neuroproductions.be/category/pixel-bender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.neuroproductions.be</link>
	<description>Freelance Creative Developer - IOS -WebGL - Flash</description>
	<lastBuildDate>Fri, 03 Feb 2012 13:30:02 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>3D Normal Mapping with Pixel Bender</title>
		<link>http://www.neuroproductions.be/experiments/3d-normal-mapping-pixelbender/</link>
		<comments>http://www.neuroproductions.be/experiments/3d-normal-mapping-pixelbender/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 12:03:21 +0000</pubDate>
		<dc:creator>Kris</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Flash 3D]]></category>
		<category><![CDATA[Pixel Bender]]></category>
		<category><![CDATA[Source code & tutorials]]></category>

		<guid isPermaLink="false">http://www.neuroproductions.be/?p=57</guid>
		<description><![CDATA[In my previous normal mapping experiment I used just flat images, now it was time to do it in 3d, [...]]]></description>
			<content:encoded><![CDATA[<p>In my previous <a href="http://www.neuroproductions.be/experiments/normal-mapping-experiment/" target="_blank">normal mapping experiment</a> I used just flat images, now it was time to do it in 3d, with Pixel Bender.</p>
<p>But to do that, I needed a &#8220;world&#8221; normal map of the 3d object. The problem was that standard 3d normal mapping is done with local maps (img 3). I&#8217;m sure someone familiar with 3D modeling programs can create world normal maps, but I don&#8217;t, I tried for hours <img src='http://www.neuroproductions.be/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
<a rel="shadowbox;width=700;height=500" href="http://www.neuroproductions.be/uploads/blog/examples/normalmap/NormalMap.swf"><br />
<img src="http://www.neuroproductions.be/uploads/blog/examples/normalmap/normal_maps_3D.jpg" alt="normal map pixelbender" /></a></p>
<p>So I had to create the world map in Flash and unwrap the hole thing to the local map&#8217;s UV cords. Then I used Pixel Bender to create one map by adding the local and the world map together. So I ended up with 2 maps, the diffuse map (img 2) and the world normal map (with the details of the local map). All that was left to do was render the two on top of each other and apply a Pixel Bender blendmode to create the shading effect (something like <a href="http://www.neuroproductions.be/experiments/normal-mapping-experiment/" target="_blank">this</a>, but with Pixel Bender)</p>
<h4><a rel="shadowbox;width=700;height=500" href="http://www.neuroproductions.be/uploads/blog/examples/normalmap/NormalMap.swf">» View normal mapping experiment </a></h4>
<p>Ok, all nice and stuff, but there is actually something very interesting going on (correct me if I&#8217;m wrong).<br />
Lets say you want an object with a bitmap material and phong shading. In the classic way you have to project every normal of every vertex every frame and recalculate the the uv mapping to draw the phong layer, After that, you blend the phong and the diffuse layer.<br />
But with the normal map, you just have to (pixel)blend 2 bitmap material renders&#8230;. I didn&#8217;t tested it yet, but it sounds a lot faster to me? + there is no extra cost for adding local normal maps.</p>
<p>I joined the <a title="away3D" href="http://away3d.com/" target="_blank">Away3D</a> team and this is part of the experiments for a new FP10 branch. So no source code for now. If its still is interesting after optimalization and further testing, it will be in Away3D sooner or later.<br />
But if you have questions, your free to ask.</p>
<div class="lightsocial_container"><a class="lightsocial_a" href="http://digg.com/submit?url=http%3A%2F%2Fwww.neuroproductions.be%2Fexperiments%2F3d-normal-mapping-pixelbender%2F&amp;title=3D+Normal+Mapping+with+Pixel+Bender" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/digg.png" alt="Digg This" title="Digg This" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://www.reddit.com/submit?url=http%3A%2F%2Fwww.neuroproductions.be%2Fexperiments%2F3d-normal-mapping-pixelbender%2F&amp;title=3D+Normal+Mapping+with+Pixel+Bender" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/reddit.png" alt="Reddit This" title="Reddit This" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://www.stumbleupon.com/submit?url=http%3A%2F%2Fwww.neuroproductions.be%2Fexperiments%2F3d-normal-mapping-pixelbender%2F&amp;title=3D+Normal+Mapping+with+Pixel+Bender" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/stumbleupon.png" alt="Stumble Now!" title="Stumble Now!" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://buzz.yahoo.com/buzz?targetUrl=http%3A%2F%2Fwww.neuroproductions.be%2Fexperiments%2F3d-normal-mapping-pixelbender%2F&amp;headline=3D+Normal+Mapping+with+Pixel+Bender" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/yahoo_buzz.png" alt="Buzz This" title="Buzz This" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://www.dzone.com/links/add.html?title=3D+Normal+Mapping+with+Pixel+Bender&amp;url=http%3A%2F%2Fwww.neuroproductions.be%2Fexperiments%2F3d-normal-mapping-pixelbender%2F" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/dzone.png" alt="Vote on DZone" title="Vote on DZone" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://www.facebook.com/sharer.php?t=3D+Normal+Mapping+with+Pixel+Bender&amp;u=http%3A%2F%2Fwww.neuroproductions.be%2Fexperiments%2F3d-normal-mapping-pixelbender%2F" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/facebook.png" alt="Share on Facebook" title="Share on Facebook" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://delicious.com/save?title=3D+Normal+Mapping+with+Pixel+Bender&amp;url=http%3A%2F%2Fwww.neuroproductions.be%2Fexperiments%2F3d-normal-mapping-pixelbender%2F" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/delicious.png" alt="Bookmark this on Delicious" title="Bookmark this on Delicious" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://www.dotnetkicks.com/kick/?title=3D+Normal+Mapping+with+Pixel+Bender&amp;url=http%3A%2F%2Fwww.neuroproductions.be%2Fexperiments%2F3d-normal-mapping-pixelbender%2F" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/dotnetkicks.png" alt="Kick It on DotNetKicks.com" title="Kick It on DotNetKicks.com" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://dotnetshoutout.com/Submit?title=3D+Normal+Mapping+with+Pixel+Bender&amp;url=http%3A%2F%2Fwww.neuroproductions.be%2Fexperiments%2F3d-normal-mapping-pixelbender%2F" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/dotnetshoutout.png" alt="Shout it" title="Shout it" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://www.linkedin.com/shareArticle?mini=true&amp;url=http%3A%2F%2Fwww.neuroproductions.be%2Fexperiments%2F3d-normal-mapping-pixelbender%2F&amp;title=3D+Normal+Mapping+with+Pixel+Bender&amp;summary=&amp;source=" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/linkedin.png" alt="Share on LinkedIn" title="Share on LinkedIn" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://www.technorati.com/faves?add=http%3A%2F%2Fwww.neuroproductions.be%2Fexperiments%2F3d-normal-mapping-pixelbender%2F" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/technorati.png" alt="Bookmark this on Technorati" title="Bookmark this on Technorati" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://twitter.com/home?status=Reading+http%3A%2F%2Fwww.neuroproductions.be%2Fexperiments%2F3d-normal-mapping-pixelbender%2F" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/twitter.png" alt="Post on Twitter" title="Post on Twitter" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://www.google.com/buzz/post?url=http%3A%2F%2Fwww.neuroproductions.be%2Fexperiments%2F3d-normal-mapping-pixelbender%2F" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/google_buzz.png" alt="Google Buzz (aka. Google Reader)" title="Google Buzz (aka. Google Reader)" /></a>&nbsp;&nbsp;</div>]]></content:encoded>
			<wfw:commentRss>http://www.neuroproductions.be/experiments/3d-normal-mapping-pixelbender/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Round Pixel Flash Filter (FlashPlayer 10)</title>
		<link>http://www.neuroproductions.be/pixel-bender/round-pixel-bender-flash-filter/</link>
		<comments>http://www.neuroproductions.be/pixel-bender/round-pixel-bender-flash-filter/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 19:46:21 +0000</pubDate>
		<dc:creator>Kris</dc:creator>
				<category><![CDATA[Pixel Bender]]></category>
		<category><![CDATA[Source code & tutorials]]></category>
		<category><![CDATA[FP10]]></category>
		<category><![CDATA[pixelbender]]></category>

		<guid isPermaLink="false">http://www.neuroproductions.be/?p=27</guid>
		<description><![CDATA[I just created my first Pixel Bender filter. Pixel Bender is a C based Language from Adobe to create filters [...]]]></description>
			<content:encoded><![CDATA[<p>I just created my first Pixel Bender filter. <a title="pixel bender" href="http://labs.adobe.com/wiki/index.php/Pixel_Bender_Toolkit">Pixel Bender</a> is a C based Language from Adobe to create filters for After Effects and now also for FlashPlayer 10. It&#8217;s no mask effect or some kind of BitmapData stuff, but a real hardware accelerated filter, like a dropshadow or a blur filter.</p>
<p>Move your mouse horizontal and vertical over the image to see the properties change (You need <a title="flash rules" href="http://labs.adobe.com/technologies/flashplayer10/">FlashPlayer 10</a> to see it)</p>

<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
			id="fm_PixelBenderTest_1491087479"
			class="flashmovie"
			width="680"
			height="430">
	<param name="movie" value="http://www.neuroproductions.be/uploads/blog/examples/PixelBender1/PixelBenderTest.swf" />
	<param name="bgcolor" value="#000000" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="http://www.neuroproductions.be/uploads/blog/examples/PixelBender1/PixelBenderTest.swf"
			name="fm_PixelBenderTest_1491087479"
			width="680"
			height="430">
		<param name="bgcolor" value="#000000" />
	<!--<![endif]-->
		
	<!--[if !IE]>-->
	</object>
	<!--<![endif]-->
</object>
<p>The filter has 3 parameters:</p>
<ul>
<li>dist : Distance between the centers of the circles.</li>
<li>size : Ratio of the circles.</li>
<li>edgeAlpha: Needed to make the edges of the circle smooth. (can be used to create radial alpha edges)</li>
</ul>
<p><a href="http://www.neuroproductions.be/uploads/blog/examples/PixelBender1/CirclePixels.pbj">Download the filter</a></p>
<p>Source:</p>

<div class="wp_syntax"><div class="code"><pre class="c" style="font-family:monospace;"><span style="color: #339933;">&lt;</span>languageVersion <span style="color: #339933;">:</span> <span style="color:#800080;">1.0</span><span style="color: #339933;">;&gt;</span>
&nbsp;
kernel CirclePixels
<span style="color: #339933;">&lt;</span>   namespace <span style="color: #339933;">:</span> <span style="color: #ff0000;">&quot;be.neuroproductions&quot;</span><span style="color: #339933;">;</span>
    vendor <span style="color: #339933;">:</span> <span style="color: #ff0000;">&quot;Neuro Productions&quot;</span><span style="color: #339933;">;</span>
    version <span style="color: #339933;">:</span> <span style="color: #0000dd;">1</span><span style="color: #339933;">;</span>
    description <span style="color: #339933;">:</span> <span style="color: #ff0000;">&quot;circlePixels&quot;</span><span style="color: #339933;">;</span>
<span style="color: #339933;">&gt;</span>
<span style="color: #009900;">&#123;</span>
&nbsp;
    parameter <span style="color: #993333;">float</span> dist
    <span style="color: #339933;">&lt;</span>
        minValue<span style="color: #339933;">:</span> <span style="color: #993333;">float</span><span style="color: #009900;">&#40;</span><span style="color: #0000dd;">1</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
        maxValue<span style="color: #339933;">:</span> <span style="color: #993333;">float</span><span style="color: #009900;">&#40;</span><span style="color: #0000dd;">300</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
        defaultValue<span style="color: #339933;">:</span> <span style="color: #993333;">float</span><span style="color: #009900;">&#40;</span><span style="color: #0000dd;">100</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
        description<span style="color: #339933;">:</span> <span style="color: #ff0000;">&quot;distance&quot;</span><span style="color: #339933;">;</span>
    <span style="color: #339933;">&gt;;</span>
&nbsp;
 parameter <span style="color: #993333;">float</span> size
    <span style="color: #339933;">&lt;</span>
        minValue<span style="color: #339933;">:</span> <span style="color: #993333;">float</span><span style="color: #009900;">&#40;</span><span style="color:#800080;">0.0</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
        maxValue<span style="color: #339933;">:</span> <span style="color: #993333;">float</span><span style="color: #009900;">&#40;</span><span style="color:#800080;">2.0</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
        defaultValue<span style="color: #339933;">:</span> <span style="color: #993333;">float</span><span style="color: #009900;">&#40;</span><span style="color:#800080;">1.0</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
        description<span style="color: #339933;">:</span> <span style="color: #ff0000;">&quot;size&quot;</span><span style="color: #339933;">;</span>
    <span style="color: #339933;">&gt;;</span>
 parameter <span style="color: #993333;">float</span> edgeAlpha
    <span style="color: #339933;">&lt;</span>
        minValue<span style="color: #339933;">:</span> <span style="color: #993333;">float</span><span style="color: #009900;">&#40;</span><span style="color:#800080;">0.0</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
        maxValue<span style="color: #339933;">:</span> <span style="color: #993333;">float</span><span style="color: #009900;">&#40;</span><span style="color:#800080;">300.0</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
        defaultValue<span style="color: #339933;">:</span> <span style="color: #993333;">float</span><span style="color: #009900;">&#40;</span><span style="color:#800080;">2.0</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
        description<span style="color: #339933;">:</span> <span style="color: #ff0000;">&quot;edgeAlpha&quot;</span><span style="color: #339933;">;</span>
    <span style="color: #339933;">&gt;;</span>
&nbsp;
    input image4 src<span style="color: #339933;">;</span>
    output pixel4 dst<span style="color: #339933;">;</span>
&nbsp;
    <span style="color: #993333;">void</span> evaluatePixel<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span>
    <span style="color: #009900;">&#123;</span>
        float2 inP<span style="color: #339933;">=</span> outCoord<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
        <span style="color: #993333;">float</span> xPos <span style="color: #339933;">=</span> <span style="color: #009900;">&#40;</span>floor<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#40;</span>inP.<span style="color: #202020;">x</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">/</span>dist<span style="color: #009900;">&#41;</span><span style="color: #339933;">*</span>dist<span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
        <span style="color: #993333;">float</span> yPos <span style="color: #339933;">=</span> <span style="color: #009900;">&#40;</span>floor<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#40;</span>inP.<span style="color: #202020;">y</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">/</span>dist<span style="color: #009900;">&#41;</span><span style="color: #339933;">*</span>dist<span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
&nbsp;
        <span style="color: #993333;">float</span> difX <span style="color: #339933;">=</span> inP.<span style="color: #202020;">x</span> <span style="color: #339933;">-</span>xPos<span style="color: #339933;">;</span>
        <span style="color: #993333;">float</span> difY <span style="color: #339933;">=</span> inP.<span style="color: #202020;">y</span> <span style="color: #339933;">-</span>yPos<span style="color: #339933;">;</span>
&nbsp;
&nbsp;
&nbsp;
        float2 newP<span style="color: #339933;">;</span>
        newP.<span style="color: #202020;">x</span> <span style="color: #339933;">=</span>xPos<span style="color: #339933;">;</span>
        newP.<span style="color: #202020;">y</span> <span style="color: #339933;">=</span> yPos<span style="color: #339933;">;</span>
&nbsp;
        <span style="color: #993333;">float</span> distt <span style="color: #339933;">=</span> distance<span style="color: #009900;">&#40;</span>inP<span style="color: #339933;">-</span><span style="color: #009900;">&#40;</span>dist<span style="color: #339933;">/</span><span style="color:#800080;">2.0</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">,</span>newP<span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
        dst <span style="color: #339933;">=</span> sampleNearest<span style="color: #009900;">&#40;</span>src<span style="color: #339933;">,</span>newP<span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
        <span style="color: #993333;">float</span>   ssize  <span style="color: #339933;">=</span>size<span style="color: #339933;">*</span> dst.<span style="color: #202020;">a</span><span style="color: #339933;">;</span>
            <span style="color: #b1b100;">if</span> <span style="color: #009900;">&#40;</span><span style="color:#800080;">2.0</span><span style="color: #339933;">*</span> distt<span style="color: #339933;">/</span>ssize<span style="color: #339933;">&gt;</span> dist<span style="color: #009900;">&#41;</span>
            <span style="color: #009900;">&#123;</span>
                dst.<span style="color: #202020;">a</span> <span style="color: #339933;">=</span><span style="color:#800080;">0.0</span><span style="color: #339933;">;</span>
            <span style="color: #009900;">&#125;</span>
            <span style="color: #b1b100;">else</span> <span style="color: #b1b100;">if</span> <span style="color: #009900;">&#40;</span><span style="color:#800080;">2.0</span><span style="color: #339933;">*</span> <span style="color: #009900;">&#40;</span>distt<span style="color: #009900;">&#41;</span><span style="color: #339933;">/</span><span style="color: #009900;">&#40;</span>ssize<span style="color: #009900;">&#41;</span><span style="color: #339933;">&gt;</span>dist<span style="color: #339933;">-</span>edgeAlpha<span style="color: #009900;">&#41;</span>
            <span style="color: #009900;">&#123;</span>
                dst.<span style="color: #202020;">a</span><span style="color: #339933;">=</span><span style="color: #009900;">&#40;</span> dist<span style="color: #339933;">-</span><span style="color: #009900;">&#40;</span> <span style="color:#800080;">2.0</span><span style="color: #339933;">*</span> <span style="color: #009900;">&#40;</span>distt<span style="color: #009900;">&#41;</span><span style="color: #339933;">/</span><span style="color: #009900;">&#40;</span>ssize<span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">*</span> dst.<span style="color: #202020;">a</span><span style="color: #339933;">/</span>edgeAlpha <span style="color: #339933;">;</span>
            <span style="color: #009900;">&#125;</span>
&nbsp;
&nbsp;
    <span style="color: #009900;">&#125;</span>
<span style="color: #009900;">&#125;</span></pre></div></div>

<div class="lightsocial_container"><a class="lightsocial_a" href="http://digg.com/submit?url=http%3A%2F%2Fwww.neuroproductions.be%2Fpixel-bender%2Fround-pixel-bender-flash-filter%2F&amp;title=Round+Pixel+Flash+Filter+%28FlashPlayer+10%29" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/digg.png" alt="Digg This" title="Digg This" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://www.reddit.com/submit?url=http%3A%2F%2Fwww.neuroproductions.be%2Fpixel-bender%2Fround-pixel-bender-flash-filter%2F&amp;title=Round+Pixel+Flash+Filter+%28FlashPlayer+10%29" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/reddit.png" alt="Reddit This" title="Reddit This" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://www.stumbleupon.com/submit?url=http%3A%2F%2Fwww.neuroproductions.be%2Fpixel-bender%2Fround-pixel-bender-flash-filter%2F&amp;title=Round+Pixel+Flash+Filter+%28FlashPlayer+10%29" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/stumbleupon.png" alt="Stumble Now!" title="Stumble Now!" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://buzz.yahoo.com/buzz?targetUrl=http%3A%2F%2Fwww.neuroproductions.be%2Fpixel-bender%2Fround-pixel-bender-flash-filter%2F&amp;headline=Round+Pixel+Flash+Filter+%28FlashPlayer+10%29" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/yahoo_buzz.png" alt="Buzz This" title="Buzz This" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://www.dzone.com/links/add.html?title=Round+Pixel+Flash+Filter+%28FlashPlayer+10%29&amp;url=http%3A%2F%2Fwww.neuroproductions.be%2Fpixel-bender%2Fround-pixel-bender-flash-filter%2F" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/dzone.png" alt="Vote on DZone" title="Vote on DZone" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://www.facebook.com/sharer.php?t=Round+Pixel+Flash+Filter+%28FlashPlayer+10%29&amp;u=http%3A%2F%2Fwww.neuroproductions.be%2Fpixel-bender%2Fround-pixel-bender-flash-filter%2F" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/facebook.png" alt="Share on Facebook" title="Share on Facebook" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://delicious.com/save?title=Round+Pixel+Flash+Filter+%28FlashPlayer+10%29&amp;url=http%3A%2F%2Fwww.neuroproductions.be%2Fpixel-bender%2Fround-pixel-bender-flash-filter%2F" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/delicious.png" alt="Bookmark this on Delicious" title="Bookmark this on Delicious" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://www.dotnetkicks.com/kick/?title=Round+Pixel+Flash+Filter+%28FlashPlayer+10%29&amp;url=http%3A%2F%2Fwww.neuroproductions.be%2Fpixel-bender%2Fround-pixel-bender-flash-filter%2F" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/dotnetkicks.png" alt="Kick It on DotNetKicks.com" title="Kick It on DotNetKicks.com" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://dotnetshoutout.com/Submit?title=Round+Pixel+Flash+Filter+%28FlashPlayer+10%29&amp;url=http%3A%2F%2Fwww.neuroproductions.be%2Fpixel-bender%2Fround-pixel-bender-flash-filter%2F" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/dotnetshoutout.png" alt="Shout it" title="Shout it" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://www.linkedin.com/shareArticle?mini=true&amp;url=http%3A%2F%2Fwww.neuroproductions.be%2Fpixel-bender%2Fround-pixel-bender-flash-filter%2F&amp;title=Round+Pixel+Flash+Filter+%28FlashPlayer+10%29&amp;summary=&amp;source=" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/linkedin.png" alt="Share on LinkedIn" title="Share on LinkedIn" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://www.technorati.com/faves?add=http%3A%2F%2Fwww.neuroproductions.be%2Fpixel-bender%2Fround-pixel-bender-flash-filter%2F" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/technorati.png" alt="Bookmark this on Technorati" title="Bookmark this on Technorati" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://twitter.com/home?status=Reading+http%3A%2F%2Fwww.neuroproductions.be%2Fpixel-bender%2Fround-pixel-bender-flash-filter%2F" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/twitter.png" alt="Post on Twitter" title="Post on Twitter" /></a>&nbsp;&nbsp;<a class="lightsocial_a" href="http://www.google.com/buzz/post?url=http%3A%2F%2Fwww.neuroproductions.be%2Fpixel-bender%2Fround-pixel-bender-flash-filter%2F" target="_blank"><img class="lightsocial_img" src="http://www.neuroproductions.be/wp-content/plugins/light-social/google_buzz.png" alt="Google Buzz (aka. Google Reader)" title="Google Buzz (aka. Google Reader)" /></a>&nbsp;&nbsp;</div>]]></content:encoded>
			<wfw:commentRss>http://www.neuroproductions.be/pixel-bender/round-pixel-bender-flash-filter/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

