Source code & tutorials
Hairy Kinect Pictures
I created furry images with the Kinect 3D data.
3D Pixel Editor for iPad with source code
The first Neuro Productions IPad app made in C++/ OpenGL ES2
Blowing Up Images
After my previous experiment I thought those shapes that were created looked kinda cool. But those were optimised for speed. [...]
3D Fractals
I guess every developer has to play with fractals sooner or later. I decided to make it a little more challenging for myself and try something in 3D.
Alice in Wonderland (the Bitmap)
Alice's Adventures in Wonderland. The full story, more than 25000 words, all crammed in one Bitmap.
Custom Brushes with ActionScript
I saw them on the Interwebs, but how did they do it? I tried it with “BitmapFilling” a stroke of [...]
3D Pixel Fun
Recently a client asked me to do something which involved a lot of 3D cubes. I did some tests with [...]
3D Normal Mapping with Pixel Bender
In my previous normal mapping experiment I used just flat images, now it was time to do it in 3d, [...]
Normal Mapping Experiment
In my quest to learn more about 3D I came across normal mapping. So I had to try that out. [...]
“ZBrush modelling” in Flash
While doing some 3D research I stumbled on ZBrush, a cool 3D modelling application. The concept of the app is [...]
Nurbs!
In my previous post about Envelope distortion Fabrice Closier made a short but very interesting comment. He suggested nurbs. With [...]
Envelope Distort with ActionScript
You may know the Envelope Distort tool In Illustrator. I thought it would be nice to create the same effect [...]
Basic 3D shading test
An other try at 3D, this time a shading test. I first wanted to try it with a PixelBender shader, [...]



