<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 3D Normal Mapping with Pixel Bender</title>
	<atom:link href="http://www.neuroproductions.be/experiments/3d-normal-mapping-pixelbender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.neuroproductions.be/experiments/3d-normal-mapping-pixelbender/</link>
	<description>Freelance Creative Developer - IOS -WebGL - Flash</description>
	<lastBuildDate>Fri, 03 Feb 2012 19:42:30 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Kris</title>
		<link>http://www.neuroproductions.be/experiments/3d-normal-mapping-pixelbender/comment-page-1/#comment-134</link>
		<dc:creator>Kris</dc:creator>
		<pubDate>Tue, 01 Sep 2009 10:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=57#comment-134</guid>
		<description>Hi Peter,
No, its not Away3D in this sample, its just something i hacked together. Your tests also are looking very cool. :)
Cheers, Kris</description>
		<content:encoded><![CDATA[<p>Hi Peter,<br />
No, its not Away3D in this sample, its just something i hacked together. Your tests also are looking very cool. <img src='http://www.neuroproductions.be/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Cheers, Kris</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter Strømberg</title>
		<link>http://www.neuroproductions.be/experiments/3d-normal-mapping-pixelbender/comment-page-1/#comment-133</link>
		<dc:creator>Peter Strømberg</dc:creator>
		<pubDate>Sun, 30 Aug 2009 22:03:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=57#comment-133</guid>
		<description>Very cool! As are all your experiments. Are you using Away for the geometry in this example?
I&#039;ve been playing with something similar, and am trying to add depth calculations to the mix.
http://videometry.blogspot.com/2009/08/depthmap-filter-new-example.html

If you&#039;re ever in need of a full &quot;world&quot; normal map for a model, I&#039;ll gladly help make you one :O)</description>
		<content:encoded><![CDATA[<p>Very cool! As are all your experiments. Are you using Away for the geometry in this example?<br />
I&#8217;ve been playing with something similar, and am trying to add depth calculations to the mix.<br />
<a href="http://videometry.blogspot.com/2009/08/depthmap-filter-new-example.html" rel="nofollow">http://videometry.blogspot.com/2009/08/depthmap-filter-new-example.html</a></p>
<p>If you&#8217;re ever in need of a full &#8220;world&#8221; normal map for a model, I&#8217;ll gladly help make you one :O)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://www.neuroproductions.be/experiments/3d-normal-mapping-pixelbender/comment-page-1/#comment-132</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Mon, 03 Aug 2009 19:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=57#comment-132</guid>
		<description>Very nice. Interesting site as well.</description>
		<content:encoded><![CDATA[<p>Very nice. Interesting site as well.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

