<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 3D Pixel Fun</title>
	<atom:link href="http://www.neuroproductions.be/experiments/3d-pixel-fun/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.neuroproductions.be/experiments/3d-pixel-fun/</link>
	<description>Freelance Creative Developer - IOS -WebGL - Flash</description>
	<lastBuildDate>Fri, 03 Feb 2012 19:42:30 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Michael MacDonald</title>
		<link>http://www.neuroproductions.be/experiments/3d-pixel-fun/comment-page-1/#comment-710</link>
		<dc:creator>Michael MacDonald</dc:creator>
		<pubDate>Wed, 28 Sep 2011 23:45:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=60#comment-710</guid>
		<description>And, yeah, the flexible thing is going down a different alley, and probably not necessary.</description>
		<content:encoded><![CDATA[<p>And, yeah, the flexible thing is going down a different alley, and probably not necessary.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael MacDonald</title>
		<link>http://www.neuroproductions.be/experiments/3d-pixel-fun/comment-page-1/#comment-709</link>
		<dc:creator>Michael MacDonald</dc:creator>
		<pubDate>Wed, 28 Sep 2011 23:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=60#comment-709</guid>
		<description>Nope, I stand corrected :D.  This does seem to be under the definition of voxels.  Hrm.  I need to brush up on things.</description>
		<content:encoded><![CDATA[<p>Nope, I stand corrected <img src='http://www.neuroproductions.be/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> .  This does seem to be under the definition of voxels.  Hrm.  I need to brush up on things.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael MacDonald</title>
		<link>http://www.neuroproductions.be/experiments/3d-pixel-fun/comment-page-1/#comment-708</link>
		<dc:creator>Michael MacDonald</dc:creator>
		<pubDate>Wed, 28 Sep 2011 23:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=60#comment-708</guid>
		<description>Voxels, as far as I know - unless the definition has changed radically over the past few years, are volumetric pixels - something very different from 3D pixels.  Voxels were used to create landscapes in old video games, 3d pixels are more like this, or what are used in Minecraft.  Very different concept.  One is a cube in an x, y, z space.  voxel is a vertical pixel defined in a 2d space.  The x and y being the location in the 2d space, and it&#039;s 3rd parameter being the height of the pixel.  It will be nice when graphics cards get to the point where they can start optimizing for 3d pixels, and they can start getting smaller and smaller.  A lot of amazing things open up.  Especially if we can make the 3d pixels very small and elastic.  Very cool :D.  My next project I am going to play with this stuff.</description>
		<content:encoded><![CDATA[<p>Voxels, as far as I know &#8211; unless the definition has changed radically over the past few years, are volumetric pixels &#8211; something very different from 3D pixels.  Voxels were used to create landscapes in old video games, 3d pixels are more like this, or what are used in Minecraft.  Very different concept.  One is a cube in an x, y, z space.  voxel is a vertical pixel defined in a 2d space.  The x and y being the location in the 2d space, and it&#8217;s 3rd parameter being the height of the pixel.  It will be nice when graphics cards get to the point where they can start optimizing for 3d pixels, and they can start getting smaller and smaller.  A lot of amazing things open up.  Especially if we can make the 3d pixels very small and elastic.  Very cool <img src='http://www.neuroproductions.be/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> .  My next project I am going to play with this stuff.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anil Mathew</title>
		<link>http://www.neuroproductions.be/experiments/3d-pixel-fun/comment-page-1/#comment-687</link>
		<dc:creator>Anil Mathew</dc:creator>
		<pubDate>Mon, 22 Aug 2011 18:30:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=60#comment-687</guid>
		<description>I like it it&#039;s look great</description>
		<content:encoded><![CDATA[<p>I like it it&#8217;s look great</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Markavian</title>
		<link>http://www.neuroproductions.be/experiments/3d-pixel-fun/comment-page-1/#comment-661</link>
		<dc:creator>Markavian</dc:creator>
		<pubDate>Tue, 17 May 2011 03:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=60#comment-661</guid>
		<description>Amazing stuff! I am very impressed at how fast this voxel rendering works compared to traditional 3D rendering. The style looks great, I wonder how far you could take it.</description>
		<content:encoded><![CDATA[<p>Amazing stuff! I am very impressed at how fast this voxel rendering works compared to traditional 3D rendering. The style looks great, I wonder how far you could take it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil Harvey</title>
		<link>http://www.neuroproductions.be/experiments/3d-pixel-fun/comment-page-1/#comment-654</link>
		<dc:creator>Phil Harvey</dc:creator>
		<pubDate>Mon, 14 Feb 2011 22:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=60#comment-654</guid>
		<description>I came across this site a while ago, and liked the idea of the pixel game. Well I have something like this working on the iOS devices, and also in Molehill. It can throw around a lot of pixels which is good.

Expect a game for flash as well as iOS soon.</description>
		<content:encoded><![CDATA[<p>I came across this site a while ago, and liked the idea of the pixel game. Well I have something like this working on the iOS devices, and also in Molehill. It can throw around a lot of pixels which is good.</p>
<p>Expect a game for flash as well as iOS soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Trent Sterling</title>
		<link>http://www.neuroproductions.be/experiments/3d-pixel-fun/comment-page-1/#comment-651</link>
		<dc:creator>Trent Sterling</dc:creator>
		<pubDate>Fri, 28 Jan 2011 05:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=60#comment-651</guid>
		<description>Oh I didn&#039;t look at the source and I figured it was papervision. Guess I was wrong about that.</description>
		<content:encoded><![CDATA[<p>Oh I didn&#8217;t look at the source and I figured it was papervision. Guess I was wrong about that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Trent Sterling</title>
		<link>http://www.neuroproductions.be/experiments/3d-pixel-fun/comment-page-1/#comment-650</link>
		<dc:creator>Trent Sterling</dc:creator>
		<pubDate>Fri, 28 Jan 2011 05:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=60#comment-650</guid>
		<description>I can&#039;t wait for Molehill, but the 20,000 limit is essentially a limit on the number of sprites in the displaylist/papervisionzsorting list right? I&#039;m looking at several voxel engines, and most are extremely limited. I&#039;d love to see some atom based games in the future, but I&#039;m not sure if it&#039;ll ever show up in AS3.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait for Molehill, but the 20,000 limit is essentially a limit on the number of sprites in the displaylist/papervisionzsorting list right? I&#8217;m looking at several voxel engines, and most are extremely limited. I&#8217;d love to see some atom based games in the future, but I&#8217;m not sure if it&#8217;ll ever show up in AS3.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kris</title>
		<link>http://www.neuroproductions.be/experiments/3d-pixel-fun/comment-page-1/#comment-648</link>
		<dc:creator>Kris</dc:creator>
		<pubDate>Wed, 26 Jan 2011 09:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=60#comment-648</guid>
		<description>hi trend, 
it really depends on the size of the cubes, and the size of your render screen. but 20,000 cubes is a good guideline

btw, this will soon be outdated, with the new molehill 3D API you will be able to render more cubes than with my method. (and with real &quot;perspective&quot; 3D)
http://labs.adobe.com/technologies/flash/molehill/</description>
		<content:encoded><![CDATA[<p>hi trend,<br />
it really depends on the size of the cubes, and the size of your render screen. but 20,000 cubes is a good guideline</p>
<p>btw, this will soon be outdated, with the new molehill 3D API you will be able to render more cubes than with my method. (and with real &#8220;perspective&#8221; 3D)<br />
<a href="http://labs.adobe.com/technologies/flash/molehill/" rel="nofollow">http://labs.adobe.com/technologies/flash/molehill/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Trent Sterling</title>
		<link>http://www.neuroproductions.be/experiments/3d-pixel-fun/comment-page-1/#comment-647</link>
		<dc:creator>Trent Sterling</dc:creator>
		<pubDate>Wed, 26 Jan 2011 06:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=60#comment-647</guid>
		<description>What&#039;s a realistic limit on the number of (instanced) cubes? This looks awesome!</description>
		<content:encoded><![CDATA[<p>What&#8217;s a realistic limit on the number of (instanced) cubes? This looks awesome!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

