3D Strokes
// March 3rd, 2008 // Experiments, Source code & tutorials
A small papervision3D experiment.
For this experiment I had to create my own Papervision3D primitive a “BendPlane”: its a “Plane” witch is defined by 4 vertexes3D (=3D points). That meant that I had to look deep in the papervision3D core, and to my surprise, it was actually very clear and readable.
The beziers are done with Tweener.
Source (you need Tweener and the current Papervision3D “Great White” to make it work)















