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	<title>Comments on: Image Vectors &#8211; ConvolutionFilter Fun</title>
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	<link>http://www.neuroproductions.be/experiments/image-vectors-convolutionfilter-fun/</link>
	<description>Freelance Creative Developer - IOS -WebGL - Flash</description>
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		<title>By: Perlinoisation &#171; GrgrDvrt</title>
		<link>http://www.neuroproductions.be/experiments/image-vectors-convolutionfilter-fun/comment-page-1/#comment-596</link>
		<dc:creator>Perlinoisation &#171; GrgrDvrt</dc:creator>
		<pubDate>Wed, 11 Aug 2010 23:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=50#comment-596</guid>
		<description>[...] y a un peu plus d&#8217;un an Neuroprod faisait des trucs avec des images. Et ça m&#8217;a donné envie de jouer. Sauf que les histoires de direction de l&#8217;image je [...]</description>
		<content:encoded><![CDATA[<p>[...] y a un peu plus d&#8217;un an Neuroprod faisait des trucs avec des images. Et ça m&#8217;a donné envie de jouer. Sauf que les histoires de direction de l&#8217;image je [...]</p>
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	<item>
		<title>By: hebchop</title>
		<link>http://www.neuroproductions.be/experiments/image-vectors-convolutionfilter-fun/comment-page-1/#comment-89</link>
		<dc:creator>hebchop</dc:creator>
		<pubDate>Fri, 07 Aug 2009 21:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=50#comment-89</guid>
		<description>I&#039;ve been tinkering w/ the loop for different effects. I love this. Thank you.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been tinkering w/ the loop for different effects. I love this. Thank you.</p>
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		<title>By: nicoptere</title>
		<link>http://www.neuroproductions.be/experiments/image-vectors-convolutionfilter-fun/comment-page-1/#comment-88</link>
		<dc:creator>nicoptere</dc:creator>
		<pubDate>Mon, 08 Jun 2009 10:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=50#comment-88</guid>
		<description>hi,
beutiful and very inspiring.
what about using a third component (the blue offset?lightness?) to emulate depth and throw in a 3D model?</description>
		<content:encoded><![CDATA[<p>hi,<br />
beutiful and very inspiring.<br />
what about using a third component (the blue offset?lightness?) to emulate depth and throw in a 3D model?</p>
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		<title>By: Kris</title>
		<link>http://www.neuroproductions.be/experiments/image-vectors-convolutionfilter-fun/comment-page-1/#comment-87</link>
		<dc:creator>Kris</dc:creator>
		<pubDate>Thu, 04 Jun 2009 21:48:45 +0000</pubDate>
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		<description>Hello Mario,
I saw your &quot;Tinkerer’s Box&quot; session at FITC Amsterdam 2009, but I don&#039;t remember that method? Did you show it there? Maybe I remembered it unconsciously...

The idea to get directions from pixel values I got from Cay Garrido :
http://www.neuroproductions.be/experiments/generative-art-lines/</description>
		<content:encoded><![CDATA[<p>Hello Mario,<br />
I saw your &#8220;Tinkerer’s Box&#8221; session at FITC Amsterdam 2009, but I don&#8217;t remember that method? Did you show it there? Maybe I remembered it unconsciously&#8230;</p>
<p>The idea to get directions from pixel values I got from Cay Garrido :<br />
<a href="http://www.neuroproductions.be/experiments/generative-art-lines/" rel="nofollow">http://www.neuroproductions.be/experiments/generative-art-lines/</a></p>
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	<item>
		<title>By: Mario Klingemann</title>
		<link>http://www.neuroproductions.be/experiments/image-vectors-convolutionfilter-fun/comment-page-1/#comment-86</link>
		<dc:creator>Mario Klingemann</dc:creator>
		<pubDate>Thu, 04 Jun 2009 21:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=50#comment-86</guid>
		<description>Well, the reason why it looks so similar is probably because you use the same convolution that I am using to detect the angles inside an image. I have been showing this technique for quite a while now in my &quot;Tinkerer&#039;s Box&quot; talk. Well, congratulations for stumbling across it yourself.</description>
		<content:encoded><![CDATA[<p>Well, the reason why it looks so similar is probably because you use the same convolution that I am using to detect the angles inside an image. I have been showing this technique for quite a while now in my &#8220;Tinkerer&#8217;s Box&#8221; talk. Well, congratulations for stumbling across it yourself.</p>
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	<item>
		<title>By: Kris</title>
		<link>http://www.neuroproductions.be/experiments/image-vectors-convolutionfilter-fun/comment-page-1/#comment-85</link>
		<dc:creator>Kris</dc:creator>
		<pubDate>Thu, 04 Jun 2009 21:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=50#comment-85</guid>
		<description>Thanks for the comments :)

@Mark:
No, I first put the image in grey scale and remove the contrast a bit to get rid of the highlights and the dark spots:
http://www.neuroproductions.be/uploads/blog/examples/convolution/convolution1.jpg

Then I create 2 bitmaps with the convolution filter where I detect the horizontal and the vertical edges:
http://www.neuroproductions.be/uploads/blog/examples/convolution/convolution2.jpg

After that I copy a channel (red and green) from each of the 2 bitmaps in one bitmap:
http://www.neuroproductions.be/uploads/blog/examples/convolution/convolution3.jpg

With getPixel() you can now retrieve the green and red value of a specific pixel. The red value represents the horizontal direction and the green value the vertical direction</description>
		<content:encoded><![CDATA[<p>Thanks for the comments <img src='http://www.neuroproductions.be/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@Mark:<br />
No, I first put the image in grey scale and remove the contrast a bit to get rid of the highlights and the dark spots:<br />
<a href="http://www.neuroproductions.be/uploads/blog/examples/convolution/convolution1.jpg" rel="nofollow">http://www.neuroproductions.be/uploads/blog/examples/convolution/convolution1.jpg</a></p>
<p>Then I create 2 bitmaps with the convolution filter where I detect the horizontal and the vertical edges:<br />
<a href="http://www.neuroproductions.be/uploads/blog/examples/convolution/convolution2.jpg" rel="nofollow">http://www.neuroproductions.be/uploads/blog/examples/convolution/convolution2.jpg</a></p>
<p>After that I copy a channel (red and green) from each of the 2 bitmaps in one bitmap:<br />
<a href="http://www.neuroproductions.be/uploads/blog/examples/convolution/convolution3.jpg" rel="nofollow">http://www.neuroproductions.be/uploads/blog/examples/convolution/convolution3.jpg</a></p>
<p>With getPixel() you can now retrieve the green and red value of a specific pixel. The red value represents the horizontal direction and the green value the vertical direction</p>
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	<item>
		<title>By: Mark Knol</title>
		<link>http://www.neuroproductions.be/experiments/image-vectors-convolutionfilter-fun/comment-page-1/#comment-84</link>
		<dc:creator>Mark Knol</dc:creator>
		<pubDate>Thu, 04 Jun 2009 20:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=50#comment-84</guid>
		<description>Wow that is pretty amazing. Love the spagetti-moves!

BTW Did you used a convolution filter to get the highlights from the photo?</description>
		<content:encoded><![CDATA[<p>Wow that is pretty amazing. Love the spagetti-moves!</p>
<p>BTW Did you used a convolution filter to get the highlights from the photo?</p>
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		<title>By: sakri</title>
		<link>http://www.neuroproductions.be/experiments/image-vectors-convolutionfilter-fun/comment-page-1/#comment-83</link>
		<dc:creator>sakri</dc:creator>
		<pubDate>Thu, 04 Jun 2009 16:25:56 +0000</pubDate>
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		<description>damn! That&#039;s a lot more than I ever got out of convolution filter :D  Nice work!</description>
		<content:encoded><![CDATA[<p>damn! That&#8217;s a lot more than I ever got out of convolution filter <img src='http://www.neuroproductions.be/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />   Nice work!</p>
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