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	<title>Comments on: Nurbs!</title>
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	<link>http://www.neuroproductions.be/experiments/nurbs/</link>
	<description>Freelance Creative Developer - IOS -WebGL - Flash</description>
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		<title>By: 7 interessante sommerartikler &#183; omFlash();</title>
		<link>http://www.neuroproductions.be/experiments/nurbs/comment-page-1/#comment-116</link>
		<dc:creator>7 interessante sommerartikler &#183; omFlash();</dc:creator>
		<pubDate>Mon, 27 Jul 2009 09:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=54#comment-116</guid>
		<description>[...] Nurbs! Ikke noget brugbart (endnu), men et rigtig sjovt eksperiment, der viser hvordan man også kan angribe Flash og 3D. [...]</description>
		<content:encoded><![CDATA[<p>[...] Nurbs! Ikke noget brugbart (endnu), men et rigtig sjovt eksperiment, der viser hvordan man også kan angribe Flash og 3D. [...]</p>
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	<item>
		<title>By: Cay</title>
		<link>http://www.neuroproductions.be/experiments/nurbs/comment-page-1/#comment-115</link>
		<dc:creator>Cay</dc:creator>
		<pubDate>Wed, 08 Jul 2009 13:03:22 +0000</pubDate>
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		<description>Amazing demo! this is so promising...</description>
		<content:encoded><![CDATA[<p>Amazing demo! this is so promising&#8230;</p>
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	<item>
		<title>By: nicoptere</title>
		<link>http://www.neuroproductions.be/experiments/nurbs/comment-page-1/#comment-114</link>
		<dc:creator>nicoptere</dc:creator>
		<pubDate>Wed, 08 Jul 2009 08:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=54#comment-114</guid>
		<description>pretty neat indeed.
I also wanted to create a Bezier surface &quot;editor&quot; and lately I came across this post: http://www.geepers.co.uk/software/bezier_patch_tutorial.html that actually does it in Away3d.
yet I belieive having it done in the native API is a good thing.
keep up !</description>
		<content:encoded><![CDATA[<p>pretty neat indeed.<br />
I also wanted to create a Bezier surface &#8220;editor&#8221; and lately I came across this post: <a href="http://www.geepers.co.uk/software/bezier_patch_tutorial.html" rel="nofollow">http://www.geepers.co.uk/software/bezier_patch_tutorial.html</a> that actually does it in Away3d.<br />
yet I belieive having it done in the native API is a good thing.<br />
keep up !</p>
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	<item>
		<title>By: Li</title>
		<link>http://www.neuroproductions.be/experiments/nurbs/comment-page-1/#comment-113</link>
		<dc:creator>Li</dc:creator>
		<pubDate>Wed, 08 Jul 2009 00:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.neuroproductions.be/?p=54#comment-113</guid>
		<description>This is absolutely amazing!

I&#039;ve been wondering if this was possible in Flash for a long time. In fact, we&#039;ve been pushing triangles to irregular nurb shapes in Away3D for a while and I always dreamed to be able to texturize these surfaces, that is, not only show them with wireframes or fills but with bitmaps that follow the deformation of the surface. So, I guess its possible then. Better news for me would be unlikely!

Li</description>
		<content:encoded><![CDATA[<p>This is absolutely amazing!</p>
<p>I&#8217;ve been wondering if this was possible in Flash for a long time. In fact, we&#8217;ve been pushing triangles to irregular nurb shapes in Away3D for a while and I always dreamed to be able to texturize these surfaces, that is, not only show them with wireframes or fills but with bitmaps that follow the deformation of the surface. So, I guess its possible then. Better news for me would be unlikely!</p>
<p>Li</p>
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