“ZBrush modelling” in Flash
While doing some 3D research I stumbled on ZBrush, a cool 3D modelling application. The concept of the app is different than the average 3D modelling tool. Basically, you start with a shape and draw to add and remove volume. I thought it would be fun to make something like that in Flash. Et voila!
It’s far from perfect, but it will do for now
Source code: flash_zbrush_source (Its a mess, sorry)
I shamelessly based the geodesic sphere code on the Away3D geodesic sphere and the shading on keim at Si‘s cool wonderfl’s experiments. (I think that is his name?)