“ZBrush modelling” in Flash

// July 13th, 2009 // Experiments, Flash 3D, Source code & tutorials, Websites

While doing some 3D research I stumbled on ZBrush, a cool 3D modelling application. The concept of the app is different than the average 3D modelling tool. Basically, you start with a shape and draw to add and remove volume. I thought it would be fun to make something like that in Flash. Et voila!

online ZBrush

» View “ZBrush” experiment

It’s far from perfect, but it will do for now :)

Source code: flash_zbrush_source  (Its a mess, sorry)
I shamelessly based the geodesic sphere code on the Away3D geodesic sphere and the shading on keim at Si‘s cool wonderfl’s experiments. (I think that is his name?)

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6 Responses to ““ZBrush modelling” in Flash”

  1. nicoptere says:

    simmply excellent.

  2. Gilbert says:

    Wow!! I love your experiments.

  3. Philippe says:

    It’s more like Blender brush modeling : ZBrush modifies the texture displacement map, not the vertices.

    Very cool anyway ;)

  4. felix says:

    super sweet. press ‘space’ to drag rotation would be a nice addition.

  5. Kris says:

    Thanks for the comments! :)

    @felix: You can use Ctrl-Drag (but it’s not supported ;) )

  6. Vin says:

    Hey, that’s great! As an avid ZBrush guy and Actionscript guy, I like this effort on two levels. I bet they’d love this on the ZBrush forum too (pixolator.com).