In my quest to learn more about 3D I came across normal mapping. So I had to try that out. [...]
While doing some 3D research I stumbled on ZBrush, a cool 3D modelling application. The concept of the app is [...]
In my previous post about Envelope distortion Fabrice Closier made a short but very interesting comment. He suggested nurbs. With [...]
You may know the Envelope Distort tool In Illustrator. I thought it would be nice to create the same effect [...]
An other try at 3D, this time a shading test. I first wanted to try it with a PixelBender shader, [...]
This weekend I was playing around with normals. Normals are vectors that are perpendicular to a flat surface and thereby [...]
As a ActionScript Developer, I was aware that there was a ConvolutionFilter in flash, but I pretty much ignored it [...]
I’m no André Michelle, in fact, I don’t know sh*t about sound and how it works. But I had to [...]
In a project I have recently done, I had (still have actually) some memory leak issues with the papervision3D DAEs. [...]
This week I stumbled on a great AS3 Delaunay Triangulation class by Nicolas Barradeau (Ported from a triangulate algorithm by [...]
In my previous post I did a first test with 3D motion capturing, it worked, but it wasn’t precise enough [...]
2 webcams, Flex and a boring sunday afternoon… Source code:
I used to calculated the 3D projection with this classic formula: scale = focalLength / (focalLength + posZ) targetX = [...]
After my last “failed” experiment, it was time to take a second look at the new drawing API. This time [...]