Round Pixel Flash Filter (FlashPlayer 10)
// September 19th, 2008 // Pixel Bender, Source code & tutorials
I just created my first Pixel Bender filter. Pixel Bender is a C based Language from Adobe to create filters for After Effects and now also for FlashPlayer 10. It’s no mask effect or some kind of BitmapData stuff, but a real hardware accelerated filter, like a dropshadow or a blur filter.
Move your mouse horizontal and vertical over the image to see the properties change (You need FlashPlayer 10 to see it)
The filter has 3 parameters:
- dist : Distance between the centers of the circles.
- size : Ratio of the circles.
- edgeAlpha: Needed to make the edges of the circle smooth. (can be used to create radial alpha edges)
Source:
<languageVersion : 1.0;> kernel CirclePixels < namespace : "be.neuroproductions"; vendor : "Neuro Productions"; version : 1; description : "circlePixels"; > { parameter float dist < minValue: float(1); maxValue: float(300); defaultValue: float(100); description: "distance"; >; parameter float size < minValue: float(0.0); maxValue: float(2.0); defaultValue: float(1.0); description: "size"; >; parameter float edgeAlpha < minValue: float(0.0); maxValue: float(300.0); defaultValue: float(2.0); description: "edgeAlpha"; >; input image4 src; output pixel4 dst; void evaluatePixel() { float2 inP= outCoord(); float xPos = (floor((inP.x)/dist)*dist); float yPos = (floor((inP.y)/dist)*dist); float difX = inP.x -xPos; float difY = inP.y -yPos; float2 newP; newP.x =xPos; newP.y = yPos; float distt = distance(inP-(dist/2.0),newP); dst = sampleNearest(src,newP); float ssize =size* dst.a; if (2.0* distt/ssize> dist) { dst.a =0.0; } else if (2.0* (distt)/(ssize)>dist-edgeAlpha) { dst.a=( dist-( 2.0* (distt)/(ssize)))* dst.a/edgeAlpha ; } } }











Nice filter!!! BTW: found you guys through your url used when attending the head conference.
Dude u rock ,, u r a genious