Posts Tagged ‘AS3’
Panoramic Fun
After my last “failed” experiment, it was time to take a second look at the new drawing API. This time [...]
WiiFlash Flight Simulator
A boring Sunday, the perfect time to Wii! I used the roll and the pitch so the airplane follows the [...]
The new drawing API rocks…
… but I don’t really understand it yet. Today I played around with the new FlashPlayer 10 Drawing API (drawTriangles) [...]
Draw Some Noise!
FlashPlayer 10 has a built in ability to access the sound output buffer. So now we can generate sound with [...]
Pushing data to Flash using binary sockets
My personal challenge for today was to create a Java socket server that pushes data to flash using binary sockets. [...]
WiiFlash generative art painting
Yesterday I bought a Wii, I’m not a gamer. But lets face it, its a great piece of technology and [...]
Continuous Perlin Noise
You probably know the situation. It’s 2 am and you can’t sleep because you’r thinking about the big questions of [...]
Simple Flash Ecosystem
Since I still don’t have a car, I spend this Friday more than 4 hours traveling to a client by [...]
3D Particles (FlashPlayer 10)
My first attemt to FlashPlayer 10 3D Move your mouse horizontal over the particles to let them fly (you need [...]
5k Twitter Browser
Make a flash application with the swf smaller than 5k (5000 bytes): That was the challenge in the FlashFocus AS [...]
3D Strokes
A small papervision3D experiment. For this experiment I had to create my own Papervision3D primitive a “BendPlane”: its a “Plane” [...]
Multiple Line Effect
A small experiment with some lines. 15 actually.
Flash/Air Laser Graffiti
After seeing this amazing video on youtube of laser graffiti (where the software is made in .Net), I realized that [...]
The Doodle History
This week Neuro Productions Launged a small side project called “The Doodle History”. It’s a bitmap-based doodle application that uses [...]



